So I have recently begun hosting a weekly D&D session at my place with my husband DMing. It's been great so far, most of the players are actually members of my roller derby team and it's the first time I've gamed when the majority of players are women!
The husband and I are looking for ways to create a more holistic experience. One of our players actually dresses up a bit, which I think is fun and seems to be spreading; we have some toy foam swords and shields that get played with when someone else's turn goes a little long, and we've been integrating some music into the gaming.
I'm looking to start feeding these folks food that's a little better than bags of chips and cheese and crackers but, being neurotic, I'm not sure where to begin. Do you eat more than snack foods when you play? I can cook well but I'm torn between quick and easy (which usually means a slightly messy affair, requiring bowls and utensils) or something maybe a little more elaborate but can be eaten with the fingers and just requires napkins. Food thoughts?
What other things do you do to try and create a role-play-inducing mood? Even the newest members are doing great and getting into their characters, which I love, and I want to support that.
We have a really large group - 8-11 people on average, so we tend to split into two or more groups - and right now people drift off to the side to work on Halloween costumes, which keeps things light and prevents anyone from getting bored when it's not their groups' turn. After October though, we won't have that going on. Have you ever dealt with such a large group? How do you keep people from getting bored?
Does anyone know of an rpg based around mounted adventurers?
I wanted to play a knight or mounted paladin in a d&d game with my bf, but he said (and showed) how mounted adventurers aren't terribly effective in most campaigns (tight quarters, underground, etc)l. He also says that for the most part the only real advantage is speed, which one usually doesn't need as much of as a striker/defender, and there's a hit to stealth which one doesn't want for, say, a rouge. And the mount doesn't scale up with character level, so bf doesn't see the point in it since it'll die anyway :/
I'd really like to explore mounted combat (I think the idea is kinda badass in the mind's eye), but I don't want to be an inconvenience to the party, nor do I want a painfully limited character. (I want to mess around with an aquatic campaign too, but that's a whole 'nother ballgame!)
Bf said he'd see about maybe turning the mount into an animal companion/mount, but then insists it wouldn't be as effective in a fight if it were a horse versus, say, a battle cat.
Any ideas on things I could do? Should I give up on the horse mount/companion idea altogether?
We're trying to introduce my sister to D&D so we're going to start with Pathfinder. I know that it used to be online but now I can't find it anywhere. Anyone know where I can find it or download a pdf or something? TIA
So I've been playing D&D occasionally over the past 8 years. At first, my mom was against it because she said it came from the devil and she didn't want demons going after me... ??? I think she understands now that it's just harmless fantasy. I've played lots of different races and classes over the years but my favourite race now is the dragonborn. I just kinda wish my breath weapon was more powerful. I chose acid because it should be great for melting things right? Usually it dissapoints. But I do have a move where I can break down walls or something. Though it would be much cooler if i could just melt them :P.
I'm running my first campaign this summer and gathering ideas and gameplay knowledge by playing in two campaigns currently. Should be fun!
So I'm a rogue/fighter kind of gal--in the past, my characters have all been rogue-hybrids of some sort, who valued watching from the sidelines for the perfect opportunity to hit where it hurts (conversations included). Even when I did play classes that weren't built off of rogues, I would temper them with skirmish/dex abilities to make them work better for me. Charisma never really mattered to me before--and the one time I tried working a charisma-based character didn't work out too well because they were also the party meat shield. I always figured this was because while I may like intrigue, I'm no good at in-game politics.
With the advent of 4e, things have become a little, well, different. Somehow, I've ended up playing nothing but Charismatic characters that can't sneak even if they tried because they are too sparkly and attention-catching. For example, my first 4e character was a defender-type Paladin who, literally, sparkled. My attempts to play sneaky characters have utterly failed (damn striker druid with crap HP!), and when I got my new character (a bard!) into battle for the first time, all the other player characters were asking her what to do. I was surprised--what the hell, these guys only just met my character, why are they looking to her for the answers?!
So, my problem: I have somehow ended up as the leader of a party full of defender/controllers (4E terms, sorry), and I have no idea how to roleplay a leader. I'm not talking about how to work the character sheet, just--how to make her leader-ly in her interactions with the other players. I never intended on her becoming the spokesperson for the party, so now that I am, any advice would be greatly appreciated.
Now that 4.0 has been out for a while, do you ladies have any opinions on which you like better? I have to say, I did like learning 4.0 at first but preferred 3.5 for a while. Now, I absolutely love 4.0 (as the DM, I have never played as a player). I think it simplifies things that need to be simplified and leaves more room for roleplaying and other good stuff.
so my gaming group is beginning a new campaign with a different dm (or gm, if you prefer). he's starting us at level 5, and giving each of us 3 magic items up to a level 8 cut off, so i'm thinking something big is in store for us.
my question is this:
i generally play the role of striker. i mean, i've only played rogues because that's what i'm good at. now, i want to branch off to something different. a friend in the group off-handedly suggested a half-orc bard. i know that half-elves are ideal for bards, but i'm curious to see if this will actually work out. thoughts?
I'd like to play a monster as a PC for my next 4e D&D game. Preferably something ugly and unconventional, so I can spice up the interparty drama with a helpful character who's normally seen as one to avoid. I was thinking a Goblin, but I'd like some more choices.
What are my realistic (and not overpowered) options for PC builds? The 4.0 Monster Manuals don't list "____ as characters" like the 3.5 one did.
Suggestions, anyone? ♥